Some of the first to be opened were a few regiments of goblins, including Groms goblin guard and many 1985 C12 slotta and a few pre slotta mixed in to add randomness that I have always loved in Goblinoid armies. A goblin unit should be a wild mob of insane, filthy blood thirsty rouges unified in a common desire to wreck destruction on some unarmed sleeping enemy. I choose to have them band together using a simple one colour per regiment style, one band choosing red another blue, another black. The idea was the warlord would need to identify them easy and their simple minds could quickly link each other.
Snarky cruel blade, goblin major hero leading the bloody handed murdering lackeys know as the Snarkies Crimson dogs choose red as his bands colour as it would terrifying stunties, long ears as well as poxy humans, also that moron Apax skull crushers band of goblin rejects and weaklings wears blue. Blue that's a girls colour or stunty lover not a proper horde colour like red, in fact maybe it's time to teach that rabble a lesson on who is toughest. Lets get em lads and make them into bite size chunks! the all too often bane of the Goblinoid warlord, having to watch as his units murder each other
In any sized Goblinoid army I liked to have a large amount of goblins for basic cannon fodder. I liked to have them led by a high level hero with a champion and if enough spare points a shaman, they need all the leadership just to stand 50/50 chance of getting into combat. I found having a champion also helped to take any challenges the unit may receive. As any good leader knows far better to have an underling take the fall....
Snarkies Crimson Dogs |
Snarkies Crimson Dogs
38 Goblins, Light Armour, Shield, Spears, Javelins, unit Standard and Musician. 5pts each
200pts in total.
Snarky Cruel Blade and Gark Knee Slasher |
Lvl 20 Hero. Light Armour, Shield, Javelin. 56pts
Gark Knee Slasher. Unit Champion
Lvl 10 Hero, Light Armour, Spear, Javelin. 32pts
Unit Total Value. 288 points a very good number for a goblin unit as it is two gross! very fitting for these little monsters.
Sometimes I would add a Shaman to this unit.
Although the model is from the Chaos Sorcerers Range of familiars CH5 it always struck me as Goblin wizard. It was also the first time I managed to make a check pattern on clothes work so I used this model whenever I could.
Whilst I was opening the first boxes I found my Citadel Journals (still to locate my Compendiums). In the second Journal Autumn 1985 I found my original collecting ticks on the figures I collected, I am sure I am not alone in marking off models like this.
Second unit
The Skull Crushers
38 Goblins, Light Armour, Shield, Javelins, unit Standard and Musician. 4.5pts each
180pts in total.
Apax Skull Crusher
Lvl 20 Hero. Heavy Armour, Two Handed Hammer, Javelin. 59pts
Tommy Tippy Bone Chanter
Lvl 15 Wizard. 115pts
Tommy Tippy Bone Chanter |
This unit is incomplete but I will try and buy the missing two units in time.
Groms Goblin Guard |
19 Goblins, Light Armour, Shield, unit Standard. 4pts each
80pts in total.
Unit Champion.
Lvl 15 Hero. Light Armour, Shield. 43pts
Total Unit Value 123pts
A warband of 100 goblins for a mere 765 points, 880 if you include the extra shaman. Cheap cannon fodder for the main host, but also not to be ignored as 40 goblins can cause problems with continuous follow up bonus from the massed ranks. Also even tough units will take time killing the little buggers.